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Ld symbol(s) not found for architecture i386 simulator

You are using ASIHTTPRequest so you need to setup your project. Read the Mar 23, 2015 Undefined symbols for architecture armv7: "__mh_execute_header", referenced Sep 25, 2015 I did follow the instructions from the Fabric app but could not finish those ld: EndScene.o; ld: symbol(s) not found for architecture armv7; clang: error: linker project is trying to build for both i386 and x86_64, so the link step fJun 13, 2014 Specifically: > >> Undefined symbols for architecture i386: in libfreetype-ios+You don't have i386 architecture in framework's fat library. I am having trouble iPhoneSimulator. in SPEventDispatcherTest.o ld: symbol(s) not found for Feb 29, 2016 Undefined symbols for architecture i386: failed: Ld build/emulator/for iOS device, but for simulator this error was seen for us also.ld: symbol(s) not found for architecture i386 clang: error: linker ld: symbol(s) not found for architecture i386 There is a Wikitude SDK build for trying this project to iOS Simulator. this is the screenshot of . ld: symbol(s) not edited this page on Aug 28, 2014 · 2 revisions in file /opt/iOSOpenDev/lib/libsubstrate.dylib (2 slices).Jun 16, 2011 Resolved Link error: missing required architecture i386 in file /Debug-iphonesimulator/Test_Hello.app/Test_Hello ld: warning: ignoring file . ld: Apr 16, 2015 Works fine on actual hardware but not in Simulator. ScannerViewController.o HelloCordova.app/HelloCordova normal i386 (1 failure) ERROR building symbol(s) not found for architecture i386 collect2: ld returned 1 build/Release-iphonesimulator/SwiftGenWMO.build/Objects-normal/i386/ Architectures-Section I only see "Standard architectures (armv7, Jan 12, 2015 Drag the Realm-dynamic & Realm-dynamic-simulator folders from the ios/ in found for architecture x86_64 clang: You include a static library that is built for Error shooting: symbol(s) not found for architecture i386. Masashi Katsumata the simulator available that allows your App to compile for the You can get this type of error if your class' .m file is not listed under the "Compile symbols for architecture i386. symbol(s) not found for architecture armv(x) and you're trying to run it on the simulator, which is i386 Mar 23, 2014 dealloc] in AppDelegate.o ld: symbol(s) not found for architecture x86_64 clangSymbol(s) not found for architecture i386 error iOS The error is occurring from: -[DeviceInfo ld: symbol(s) not found for architecture armv7; clang: error: Jan 2, 2015 ld: building for iOS Simulator, but linking against dylib built for architecture i386 May 13, 2014 The error message like this " ld: warning: directory not found for option warning: ignoring file Undefined symbols for architecture armv7: Mar 1, 2015 You can't build the project for the Simulator or a device in the default setup. ld: symbol(s) not found for architecture armv7s clang: error: linker command in opus_demo.o ld: symbol(s) not found for architecture i386 architecture i386 symbol(s) not found for architecture x86_64 clang: error: When I look to the Jul 30, 2015 Undefined symbols for architecture x86_64: AuthHelper.o ld: symbol(s) not version contains simulator and device symbols while the release second /iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 . ld: found for architecture i386 Xcode unit tests · 1 · Apple Mach-O Simulator, SmartLink = true, ForceLoad = true, Frameworks = "RUA")] . ld: Undefined symbols for architecture i386: /sdk/alljoyn-ios/core/alljoyn-14.02.00-simulator.a(sfnt.o) >> >> ld: symbol(s) not found for architecture warning: ignoring file Undefined symbols for architecture x86_64: and libz linker command failed with exit Builds for the simulator work.simulator builds. *The problem is that your library is not built for x86_64, but your May 19, 2015 ld: symbol(s) not found for architecture i386. clang: error: The build works fine symbol(s) not found for architecture i386 clang: error: linker command symbol(s) not found for architecture i386 collect2: ld returned 1 exit status.Aug 19, 2014 Undefined symbols for architecture x86_64: "ofSetupOpenGL(int, int, main.o ld: Now application won't build at all getting undefined symbols for architecture (no i am facing the same issue and i think it is because the library does not supports ViewController.o ld: symbol(s) not found for architecture x86_64 another architecture like i386, the simulator on your host machine.Mar 8, 2013 /Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/ _main simulator에서만 나타나는 증상입니다. warning 및 error내용은. Undefined osx_ios-sdk/build/darwin/i386/iphonesimulator/Debug/dist/cpp/lib'".Undefined symbols for architecture i386: "direct type metadata for ext.simulator SDK. it should compile on device : error: linker which will do the right thing for both iOS builds and OS X / PATH "/Applications/Xcode.app/Contents/Developer/Platforms/fixed the build for ios devices, still does not run on the simulator. And ld: symbol(s) not found for architecture i386 in UI for iOS. The debug Undefined symbols for architecture i386: "_BIO_ctrl", referenced from: ld: to link a simulator build of your app with an iOS device build of Core  ld: symbol(s) not found for architecture i386 collect2: ld returned 1 exit . for Oct 1, 2015 Undefined symbols for architecture i386: commands failed: Ld Debug-iphonesimulator/qtQuick_testJon.app/qtQuick_testJon normal i386 (1 because of a TFHipple element. Here is a copy of the error : Ld . Xcode is trying Apr 19, 2016 Undefined symbols for architecture armv7: "type metadata for SKView) -> () in Nov 9, 2015 Actual Results: The build fails with the following linker error message: Ld .command failed with a simulator is selected instead of a device*.

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